Monday, March 2, 2015

How Melding Works in Deck Heroes

This is just going to be a quick little explanation of how Melding works in deck heroes. It is a question that I see asked a lot and I figured that I could help clear it up a little bit. Okay the first thing that you need to do is level up a 3 or 4- 5 star card to level 10. After it reaches level 10, you will have to evolve the card. Then you can begin melding.

How Melding Works in Deck Heroes


To be able to meld you must also have a duplicate. The card being melded is called the Apprentice. After you have picked your apprentice you must pick a Master. The Master contains the skill you are hoping to steal and transfer to your Apprentice. Some masters have multiple skills that can be transferred so make sure you pick the right skill that you want to meld before pressing the button. Some skills cannot be learned.

Now this is where the confusion usually kicks in. There is this thing called expertise. If you fail a meld your expertise will go up. Your chances of successful melding however do not go up. If you have a 15% chance for success you will always have a 15% chance no matter how much expertise that you have. After you receive 100% Expertise however, the game takes pity on you and guarantees that you receive a successful meld.

This is the reason that you might want to have multiple apprentice duplicates before you start melding cards. The duplicates will be destroyed whether you are successful or not. The master will not be destroyed until you are successful so you only need one of him.

Double Expertise Events are the perfect times to meld your creatures because you get twice the bang for cards. You will get double the expertise for a failed meld than you usually would. You can meld like a BOSS!


Melding Demonstration Video from Stargater




Related Topics


Deck Heroes FAQ
How Guild Bounty Works

No comments:

Post a Comment