Showing posts with label Melding. Show all posts
Showing posts with label Melding. Show all posts

Monday, June 15, 2015

Naga Mistress Meld for Devil Hunter Deck





So I saw a Meld that was pretty interesting that I had not seen before earlier. It was a high level deck that I fought in the Gauntlet. He had put Frost Armor 3 from a Frost Rager onto Naga Mistress. Now I realize 90% of the melds on Deck Heroes involve Frost Armor. But it worked surprisingly well. She was the only creature that survived my sabotage Deck. I took her out easily with my Pit Dragons next round but I was pretty impressed. Naga Mistress is an Ice Queen. She worked pretty well with the Devil Hunter.

I am definitely going to make one these before i go for my second Phoenix. 

Related Topics


Thursday, May 28, 2015

Deck Heroes Oceanus High Level Deck





Stargater posted his Oceanus Deck on Youtube so I figured that I would share it with you. Its a dare to dream deck for most of us lol. I am about 3 months behind in evolving my 5 stars and I need to redirect my efforts to the Level 5 Chambers. So I will see if I can crack the chambers soon and write guides. I am sorry for all the video posts but I am babysitting and he won't let me type more than a few words lol. I will probably never see Oceanus but I am 78 Shards away from my Captivator.

The things that the little people (like me) can take from this video are that:

1. Melding Disposal on Royal Dragon can be a good idea.

2. Battleblow 8 on Graboid seems to be a good Vanilla option

3. Farm Horned Beasts for one of Thalassa's Recycle Skills

4. Resurrect Melds well onto Light Brave


Well that is it for today. I am sorry that this post was another cookie cutter post but I had to toss something together before the little one gets up and starts playing his games on the computer. I hope you are all doing good. I did think this was a good video with about 4 bits of info that is useful to us lower level players. I also scored a Balthazaar today so I might finally be able to destroy 10-5 and do a guide on it once I level him up.


Related Topics


Choosing a 5 Star Hero

Friday, May 15, 2015

Deck Heroes 2x Meld Summary May 2015

Deck Heroes finally had another 2x Meld day and I screwed up my best meld. Huge Setback for me which I will describe below. I did move forward slightly however and got some good melds started. I hope the melds went better for you than they did for me.

2x Meld Summary May 2015


I successfully melded Restoration onto a Frost Panther which was a huge mistake considering I wanted to meld Frost Armor onto him and create a monster Guild Map creature. But now instead I have to wait until I get 4 more duplicates to fix the problem. I will soon crack the Level 10 Dungeon maps but still this mistake is going to take a long time to fix. The moral of the story is always double check what skill you are melding. 

I melded a Frosty Paladin to 100% so the next time I get a duplicate I will be able to put him on the board.

I began attempting to put Recycle onto a Horned Beast and got to 30% expertise. 

I started melding Frost Armor onto a Juggernaut. I got lucky and got it in 2 tries. 

I started putting Discord onto one of my Dark Witches. I got lucky and got it in 2 tries.

Well that sums up my melding day. I finally got to spend some of the gold that I had been hoarding. I hope your melds are going well and would love to hear about some of your creations in the comments if you would like. I get like a 1000 people on this blog a day but only a couple people leave comments lol. But that is okay. 

As if by Prophecy Ragnorak did a video on Funny Bad Melds which I figured I would add down below since I screwed up my Frosty Panther.


Related Topics


Coming Soon

Wednesday, April 29, 2015

Deck Heroes Melding Skill Combos

My master melding guide has become a beast that is kind of getting out of hand so I wanted to do a quick post on some skill combo's for melding along with a video from Ragnarok to help you think about how to make up your own melds. I did my decks backwards unfortunately. I was very competitive in this game during the beginning and was focused mainly on the Arena.

What I should have focused on first was a Guild Map Deck is Berserker, Frostacles, etc. That is my best advice in Deck Heroes. Don't sacrifice you're long term strategy for short term gain. Then again I made it in the top 100 in the arena which I will probably never do again now that the game is more P2W so I don't know.




This video was an even better video on Melding than on my last post. I am very excited about it because it shows how to reduce the amount of copies that you need for the rare 4 Stars.

Okay and now I have a list of Skill Combos that I stole from the forums that I have added to and will continue to add as I make it my own. I dont feel bad about cutting and pasting this because they are basically common knowledge at this point but big thanks to Kakola for compiling the original list. Most of them were on my master guide but this is a simplified form.

Rebirth - Instakill (Harbinger)/Recycle (Light Brave)
Sweeping Blow - Battleblow/Venoms Edge/Life Sap/Weakness/Sacrifice (Swordmaster/Techno-Chief/Graboid)
Bullseye - Battleblow (Manticore)
Immunity(+Dodge) - Recycle (Horned Beast)
Frost Armor(+Maji Shield) - Recycle (Swordmaster)
Stone Skin - Recycle (Royal Dragon)
Disposal - Rebirth
Frost Armor - Bless (Frost Rager for guild map)
Frost Armor - Anger (Frost Rager for guild map)
Bless(+Heal All) - Assassinate/Blaze (Blood Warlock for guild map)
Frost Armor - Block (not very effective really)
Frost Armor - Retaliate
Sneak - Blaze (Royal Dancer)
Consecreate Ravage etc - Batteleblow
Rebirth - Instakill
Rebirth/Dodge - Recycle
Curse - Death March or Discord

Okay well that is it for now. I will be adding more as I think of them. Please no haters. Almost every combo on Kakora's list can be found in my melding guide. I also added 4 of my own and will add more. I don't make any money from this blog. Just doing it to store my info and hopefully help some others. Hope the Guild Battles went good for you today and Happy Melding. For you new people remember to wait for the 2x Meld days to do  your melding.


Tuesday, April 7, 2015

Deck Heroes April Double Meld Day Summary

Okay life is busy today but I wanted to do a quick post on the Double Meld event because I learned a couple things that I wanted to share. I didn't get to meld as many creatures as I would have liked because I ran out of duplicates. Shard rates have been atrocious recently. Okay, here are the melds that I worked on. I only got one successful meld but I will be able to finish the other two when I acquire the duplicates.

Deck Heroes April Double Meld Summary


1. I successfully melded Death March onto a Dark Witch by sheer luck.

2. I melded my Frosty Paladin and Frosty Colossus to 90%.

3. Bless on Frost Rager for Guild Maps. Just because I had money to burn. It wasnt successful and I ran out of duplicates.


Man I really wanted to do some more melds but I don't have the right duplicates or materials. I have 4 million in gold that I cannot spend. But still I learned a couple lessons today. The first and most important is that once I get the expertise to 90% (or within 1 meld attempt) that I do not have to wait for the next double meld event to complete the meld. As soon as I get another 2 Paladins and Colossuses I am good to go. Because at 90% it doesn't matter whether I meld at 15% or 30%. Either way my next meld will be successful.

The next thing I learned is that I need to be evolving more creatures for possible melds. I totally forgot that I could have made some more Border Weakarangers and maybe a Royal Dragon. But I guess what I mean is this. I will be more stocked up on materials by the next 2x Meld event that way if I dont burn through my money I might have the option to meld something else. I will make sure I have enough materials of all Factions for an Evolve on the fly from now on.'

Overall I think the event went as well for me that it could with what I had available to me. I really wish Deck Heroes would not be so stingy with the Shard Drop Rates. It never used to be this bad in the beginning. It shouldn't take me one month of farming everyday to get a duplicate for the next Meld Event. Bleh. But the devs want us rolling gems for Cards and not creating our own.

Related Topics

Master Meld Guide

Wednesday, April 1, 2015

Guild Deck Melds for Incredible Damage

I've had a few ideas for some guild deck melds that should be able to do some great damage on Guild Maps. If you are a free player, you should concentrate on your Guild Decks to start with. Unless you get lucky and draw some amazing 5 stars which never happens anymore you had better start melding 4 star creatures. Ragnarok does a great video on my 4 star meld post about proper Heroes.

If you are just starting out you will want to meld things like anger, bloodlust and bless onto Frost Ragers. They will carry you through until you can Meld 4 Star Creatures efficiently. But eventually, You will want to just meld Frost Armor onto Creatures that you think will do some great damage on Guild maps. Here is a short list of creatures that I have been working on.

The melding stats are based off of Double meld event in which the maximum number of copies to guarantee a successful meld for a 4 star is 6 copies depending on the skill melded.

Farm oracles like crazy, close to 18, meld frost armor on all 3 or meld bless on frost ragers (much quicker but not as good)


Guild Deck Melds for Incredible Damage


Farm 6 Paladin meld frost armor

Farm 6 Tauros Elder meld frost armor

Farm 6 Tauro General meld frost armor

Collect 6 Neander Giants meld frost armor (you can collect a few on map 9 hard)

Collect 6 Royal Dragons meld frost armor

Collect 6 Techno-Chiefs meld frost armor, life sap, battleblow (whatever you prefer)

Collect 6 swordmasters meld battle-blow or Bloodlust (whatever you prefer)
Juggernaut, and Royal Knight with frost armor are ideal as well.

Those are some great ideas that I have seen floating around the chat and forums. I had come up with alot of these on my own but I found some new ones from the forum that I wanted to share with my readers. And for the haters (theres been a couple) I don't make any money from this blog I am just trying to help and keep things organized for myself. I like having all my data in one place and if it helps others great.

Related Topics

Building a 4 Star Deck
Master Melding Guide

Monday, March 30, 2015

Deck Heroes Creatures with Sweeping Blow

I have been getting some traffic from people looking for creatures with sweeping blow so I figured I would do a quick list. Sweeping Blow is a skill that passes on whatever damage you do onto the creatures adjacent to your target and is very useful for guild maps (and other stuff) especially when paired with battleblow. So here we go with a quick list of creatures with this unique talent.

Deck Heroes Creatures with Sweeping Blow




Okay well sorry for the short post but it is monday and I have got stuff to do so. Still I wanted to pop a couple posts onto  here. I am going to hopefully do a couple more meaningful Deck Heroes Posts soon. I am working on a Guild Deck post but I haven't fleshed out all my ideas yet. 


Related Topics


Creatures with Stabthrough
Master Melding Guide

Wednesday, March 25, 2015

Deck Heroes Creatures with Stabthrough

I have been getting some traffic from people looking for creatures with stabthrough so I figured I would do a quick list. Stabthrough is a skill that passes on whatever damage you do onto the hero and is useful for curse decks or just taking out the enemy hero in general.

Pikeman (1)
Templar (2)
Archmage (5)

There you go I hope that helps those of you who are looking for it. I am thinking about coming up with an entire skill guide for people who are melding so they know what the most efficient cards are to transfer skills from. If any of you are interested just leave me a comment or shoot me a message. Thanks guys for reading!

Related Posts

Master Melding Guide

Sunday, March 22, 2015

Frost Rager Melds for Guild Maps

Okay I had to make yet another Frost Rager Post because the Frost Rager is like the Jack of all Trades when it comes to guild maps. I only have one meld so far listed but I have some more ideas that I will flesh out over the next couple days. This post is just for Guild Maps...If you want melds for Regular Maps or Arena I have a separate post here

Note: Frost Rager is great and very easy to acquire. But Sentry Angel will gradually replace her being that he has the same skills. But this will take a lot of time due to the fact that you can't farm him as quickly.

I wish that I could go back to day one and completely change how I played this game. I and (you) should focus on conquering the guild maps first. Finding a Good Guild with multiple open maps really helps. But regardless, with creature drop rates plummeting every update you should really focus on the getting high guild map damage. More gold and shards equals more 4-5 star creatures from shards and melds. I will be doing a separate post on guild bounties that you can find here.

The Frost Rager is a cheap and versatile option for building guild map decks. Because it already has Frost Armor and Restoration and Elven Salve, it is difficult to kill. Magic and bullseye is her only weakness but you can always get some Reflect Ragers or ImmuniRagers to tank for you vs High Magic opponents. (theoretically) So you can add a 4th skill to basically fit your needs. Here are the various melds I have or am in the process of creating.


Frost Rager Melds for Guild Maps


The Angry Rager - Frost Ranger with Angry 6 from []. This is the first Rager meld I suggest you create. It basically turns the Rager into an Ursa Major without the Stab-through which you don't want on guild maps. Now Ursa Majors are good for guild maps when the enemy only has physical damage guys left like Fafnir or Swordmaster as long as you can heal him. He might get up 5k per turn by the end if he takes enough damage.

I prefer the Angry Rager over the Bloodlust Rager because in a guild map it is almost certain that you are going to take damage but since a lot of the opponent cards that deal physical damage often have dodge (or hero puts fleet-footed on them) it is not always assured that you will do damage.

Bless Ranger-Someone suggested Frost Rager with Bless and this is an okay option on the cheap but Oracles already have great skills. I may make Bless Rangers eventually just to boost the HP of my deck but I am working on Frostacles (Oracles with Frost Armor) first especially because I need a couple more Angry Ragers

You can have a bunch of specialties for Frost Ragers because most of the beginning 3 maps do not have Titania. So basically you can create a whole squad of Ragers to be your Tanks, Healers, Support, Assassin or Fatigue. I may even try to create a lockdown rager. I hope that this has been an interesting post for you. I am getting much better at guild maps and wanted to share one thing that I have learned over the past week.

I've got some more ideas that I will post soon but I have so many posts I want to do after not being able to post for a weak. Some of my ideas for my Guild Map Guide are spilling over here. I will come back and clean it up.

The Deck I am Working On


1 Block Rager
1 Assassin Rager
2 Reflect Ragers
2 Angry Ragers
2 Oracles
2 Sprite Link Ragers


I will of course be phasing these out when high level melds like the Tauro General (and others the post is coming soon) make Ragers not as good. But for now they so cheap and easy to evolve and meld I figure why not.

Related Topics


Frost Rager Melds
Master Meld Guide

Friday, March 13, 2015

Deck Heroes Beginners Guide

I have been answering a lot of questions on the Deck Heroes World Chat recently and realized it might be a good idea to make a beginners guide to help those people who are new to deck heroes. This will be a work in progress because it could become a very large post indeed.

Since writing this post I have begun a walkthrough for brand new players to the game that I feel is the most efficient way to progress. If you have been playing awhile it might not be so helpful but for brand new players its great.

Deck Heroes Beginners Guide


I am just going to start simply and tell you where you should get all your resources and stuff. I had someone asking me if they should sell all their 1 and 2 star cards which would have been bad. So okay here we go.


Gold

You should get the bulk of your gold by doing Mazes and Guild Maps. Gold becomes very easy to come by once you open up the Guild Hall. You should join the best guild that you can and be very active in the daily maps. The more maps that the guild has open the better.


Experience for Enhancing Creatures

I am not talking about Experience for your Hero here. When I say EXP, I am referring to experience for your creatures or cards. Experience comes from Essences won from the Altar, Bazaar, and Mazes and also lesser cards that you find. You should always sacrifice your bad 1 and 2 star cards for experience. Gold just just way cheaper than experience and its not worth burning creatures.


Maze Treasure Chests


I did a full post on how you should utilize all 4 of the Maze Treasure Chests that you can find here.


Map Walk-throughs


Day 1 Walkthrough
Walkthrough Map 4-1 to 4-4


Miscellaneous Topics

Exploration Guide

How to Beat Chambers One and Two

How Melding Works. 

How to Check Your Referral


I am so sorry this post is so rough, I accidentally pressed publish before it was ready again. I will be adding a lot more to this I promise.



Tuesday, March 10, 2015

Eye of Jonarra Melds

Eye of Jonarra Melds

Eye of Jonarra Melds

Okay here are a few Eye of Jonarra Meld ideas floating around the chat and other places. I am in shard collection mode. I am going to add the general consensus and as usual I will look through my creatures and see if I have any other ideas.

1. Frost Armor seems to be one of the biggies here. Alot of people want to keep this one on the battlefield as long as possible.

2. Immunity is the other popular option because you usually put this card to the farthest right as you possibly can. Cards on the right are primarily subject to magic damage and Immunity also protects from lockdown skills. 

I know its a short post today but I promise I will be adding to it. Life is crazy busy this week but those are the two most popular melds for the Eye of Jonarra. But I will turn on the Analyzer in my brain and see what else unfolds. Have a good night all and as usual you can check out the other melds below. 

Related Topics



Saturday, March 7, 2015

Five Star Melds are Coming Soon

Well we got big news today which could be good or bad. The long awaited arrival of the Five Star Melds is happening soon. I saw it in the notices earlier today so I figured I would tell those of you who havent seen it yet. The good news is that this adds new dimension to the game...The bad news is that in my humble opinion it really stacks the deck towards players who spend vast sums of money to acquire cards. Two examples that support this.



Five Star Melds



1. I have been playing since Christmas and only have a star membership. At this time I only have seven 5 stars cards.

The only duplicate I have is Thalassa which is farmed from Unseals.

2. Three of my seven 5 star cards are unseals which I am not going to be able to meld because I could never acquire enough of them. That leaves me with four 5* cards. At the rate I acquire 5* cards I will be retired by the time I have a successful meld. Maybe now that I have passed 8-11 Five Stars will come more frequently I don't know.

Unless they bump up the rate of 5*  acquisition I will never have a chance to meld a 5 star.



The Silver Lining



Even though I will probably never meld a 5 star I can still evolve them. Which makes my most powerful cards like Thalassa that much harder to kill.


Sorry for this rough post but it is just a quick reaction piece to organize my thoughts. As we deal with the fallout/changes that happen because of this, I wlll organize this post into a hopefully more useful resource. But I did score one helpful tip in there for those of you who have extra cost in their decks.



Related Topics


Master Melding Guide
3 Star Melds

Tuesday, March 3, 2015

The Best Melds for Ursa Major

Best Melds Ursa Major
Add caption
I got some traffic looking for a good meld for Ursa Major and tragically, I had no post on the matter. I had no idea that you could get multiples of him. But if you are lucky enough to have duplicates and begin melding him I have some great ideas for you. He is already such a beast on the battlefield that melding another skill on top of him could possibly make him almost invincible.

What you want to put on Ursa Major depends greatly on whether or not you want to use him for Arenas (if that is even possible on your server) or everything else.

I wish I had multiple Ursa Major because I have like 5 great ideas for meld similar to the Frost Rager and Palladin.

Interesting Meld Ideas for Ursa Major


1. The Idea I like most is Life Sap. Because if he stays on the battlefield a few rounds (which he probably will) he will basically insta-heal every time he attacks. Its going to make him even harder to kill than he already is. And the more rounds you can keep him on the battlefield the more damage gets stabbed through to the enemy hero. Pair him with a Nidhogg and he will get another 500hp plus your enemy might get sealed up and not be able to hurt him at all.

His only weakness will be a whole lot of magic, bulletproof and instakill/disposal. But AI is predictable with disposal...getting a battle-blow with bulletproof character in line with Ursa isn't going to happen right away. And with a few creatures with reflect or a hero with spikey bits. Spammy magic decks might not work out so well

2. Immunity would make him take only 180ish damage from both magic and physical damage. Would be another option because if you pair him with good healing he could also last forever and build up his attack. **Immunity will also keep you from getting locked up by seals and stuff.

3. Block will basically make him impervious to any damage that doesn't come from Bulletproof.

4. Reflect would also be a good option because it will make spammy magic desks pay the to kill Ursa Major.

5. Stoneskin would make him immune to disposal and instakill but AI isn't that clever with disposal and instakill is random so I am just not sure about this one. But if you think that Ursa Major has a place in your Arena Deck then Stoneskin might be a good option.


Okay I know that this is rough post but I am exhausted and wanted to bang it out since people are asking about it. I will think more about and clean it up soon.

Related Topics

Master Melding Guide





Monday, March 2, 2015

How Melding Works in Deck Heroes

This is just going to be a quick little explanation of how Melding works in deck heroes. It is a question that I see asked a lot and I figured that I could help clear it up a little bit. Okay the first thing that you need to do is level up a 3 or 4- 5 star card to level 10. After it reaches level 10, you will have to evolve the card. Then you can begin melding.

How Melding Works in Deck Heroes


To be able to meld you must also have a duplicate. The card being melded is called the Apprentice. After you have picked your apprentice you must pick a Master. The Master contains the skill you are hoping to steal and transfer to your Apprentice. Some masters have multiple skills that can be transferred so make sure you pick the right skill that you want to meld before pressing the button. Some skills cannot be learned.

Now this is where the confusion usually kicks in. There is this thing called expertise. If you fail a meld your expertise will go up. Your chances of successful melding however do not go up. If you have a 15% chance for success you will always have a 15% chance no matter how much expertise that you have. After you receive 100% Expertise however, the game takes pity on you and guarantees that you receive a successful meld.

This is the reason that you might want to have multiple apprentice duplicates before you start melding cards. The duplicates will be destroyed whether you are successful or not. The master will not be destroyed until you are successful so you only need one of him.

Double Expertise Events are the perfect times to meld your creatures because you get twice the bang for cards. You will get double the expertise for a failed meld than you usually would. You can meld like a BOSS!


Melding Demonstration Video from Stargater




Related Topics


Deck Heroes FAQ
How Guild Bounty Works

Saturday, February 28, 2015

The Best Melds for 3 Star Creatures in Deck Heroes

I have been getting a lot of traffic from people looking for 3 star creatures to meld. So I figured I would do a mini-post to go along with my Master Meld Guide. This way they don't have to sort through all the 4 stars that they can't meld yet. I hope this helps guys!

The Best 3 Star Card Melds



3 Star Melds Deck Heroes













Frost Rager is by far the top 3 star card to meld imho. She has so many options and remains viable even into later stages of the game. She is also very easy to farm so I would focus on getting some of her first. Click Here for a special page discussing all of the different options that you can use to meld feasty (not so) little Frost Rager.  There are just too many different options to post on this page. Elsa needs her own page!



3 Star Melds Deck Heroes













Don't let his silly looking pincher fool you. Manticore is a beast to be reckoned with. If you pair his Bullseye with Battleblow 8 you are guaranteed to do some serious (unblockable damage) to your enemy. Plus he has rebirth with a quick spawn time so even if he dies he can ressurect himself and be back on the battlefield multiple times quickly (2 rounds). Even without the Battleblow he can be a pesky creature to get rid of. This is not to be confused with the 4 Star Manticore which I am sure has some cool melding possibilities as well if you can acquire multiples.


3 Star Melds Deck Heroes













Archmage is a Consecrator which means she HATES mortii. She is also another category for Battleblow 8. If battleblow fires, she can do almost 3k (approx I will get better numbers soon) to a mortii creature which can potentially insta-kill it. Plus she stabs through about another 700-1k to damage to enemy hero. If you can keep her on the battlefield she will wreak havok on Mortii decks. She is very useful in 8-9 versus Dearthmort and his son Pinocchio.

This might seem like a wasted meld but my thought process is that I am going to need a couple badass 3 stars for my Mortii Chamber 4 deck and I am hoping she fits in there. My plan is that she will be like an overpowered Troll Scout in the line. I just recently created a deck that can beat Human Chamber 4 so I expect  (hope) that the Morti Chamber will fall next.


3 Star Melds Deck Heroes



Border Ranger is another good 3 Star Meld because she is the only 3 star creature (at the time this was written) that has Sweeping Blow. Sweeping Blow paired with Weakness is a nasty combo especially in guild maps. But stabthrough and bloodlust are also viable melds.






I am slowly in the process of melding Battleblow 8 onto my Troll Scout only because he has a permanent place on my Human Chamber 4 Deck. Since he has a permanent spot on the roster due to me needing a 3 star card, I figure I might as well make him the best that he can be. This is one of those cards you only need one of and isn't a high priority. But when I have extra gold and nothing else to meld I work on developing him.

















I am putting Earth Totem from Troll Guard on my Blood Warlocks since they are a buff card. Blood Warlocks are useful for Guild Maps.

Curse Decks (Thanks Slippo)



3 Star Melds













Dark Witch with Discord. I used to recommend Death March...but Discord pwns above all. 9 Discord Witches and a Spirit Siren or Gorgon will kill off most 4 star heroes with little trouble at all.















Frost Caller with Unholy Pact from Blightgast




Related Topics



Deck Heroes Master Meld Guide

Tuesday, February 3, 2015

Deck Heroes Melding Guide from the IGG Forums (Copy)

Thanks to This Forum for providing Info. AngelSpawns is the creator he rocks! I am gradually making it mine as I add my own melded creatures and insight into the melds but all credit Goes to the people who contributed to the forum. I have also contributed several of the melds I have found interesting as well. I hope it helps.


Awesome Creatures(apprentices) for Melding:


**WARNING** I advice Melding when you own at least 3 or 4 duplicates. Chances are against you otherwise and you'll end up disappointed with nothing to show for it. Double Meld Events are also awesome times  to meld creatures. Also look out for the new Double Chamber Events which are great for gathering Melding Materials.


Human [Name - Skill - Reasoning]


4* Colossus. - Frost Armor - Main Tank, snowballs quickly into damager. Lots of HP together with Immunity & Frost Armor gives her all the time she needs to self-buff into a deadly killer.

4* Techno-Chief. - Battleblow - Main damager. It works well with Sweeping Blow, doing almost 2000k the first time it's in play.

4* Swordmaster. - Battleblow - Main damager + Tank. Same reasoning as Techno-Chief. You can also meld Sacrifice.

4* Oracle. - Delay / Frostbite / Cloudburst, or Frost Armor - Main support, Main Support + Tank.
Gives +300MHP to Humans, 150HP Mass Heals, 500HP Hero Heals. As support she's placed furthest right. Fits her role perfectly to disable more threats from distance. She also gains 1715HP/400ATK at Lvl15, so Frost Armor will instantly turn her into a stalling tank with Mass Heal.

4* Royal Knightwith Frost Armor 5 from Sentry Angel. (Thanks to NavyViper)

4* Paladin - I plan on putting Life Sap 7 on my Paladin, his damage is so high with Battleblow and Bullseye that I believe he can beat almost any creature 1v1 with Life Sap


Faen [Name - Skill - Reasoning] 


3* Frost Rager. - There are a bunch of different options for the Frost Rager. I have devoted a special Blog Page for our feisty little Frost Rager.

4* Horned Beast. - Repetitive skills - Survival expert. 70% Magic evasion / 50% physical + 125HP (mass) Heal. This creature is like a blank canvas: she'll dodge, heal up, and ensure whatever skill you give her is repeated several times over before she leaves your field. Recycle, Retreat, Frostbite, Godswill... depending on strategy. You can trust it is in evasive hands.

Naga Mistress


Neander

4* Tauros Elder with Frost Armor 5 from Sentry Angel (TY NavyViper)

4* Graboid with Battleblow, Life Sap or Recycle (TY NavyViper), Alot of people put Sacrifice onto Graboid as well. That makes him a beast. 




4* Panther Beast with Frost Armor is nigh unkillable (TY Hoems)

4* Ursa Major has its own page. I had several ideas. You can access the page here




Mortii

*3 Manticore with Battleblow 8 from Alert Guard .  (thanks Starlord)

*4 Hell Knight with Dodge, Life Sap or Frost Armor


*4 Dullahan with Recycle, Instakill or Disposal or Unbound


*4 Eye of Jonarra on a separate page found here.


Best Skills to Meld, and where to get them:


These are categorized by strategy Brute force, Lock-down, Tank and Buff, Hero Take-down. Determine your creatures purpose first to find your best options and where to get it. The creatures selected have the Highest Skill Level, availability and/or expendability. Meaning you won't regret taking it off them to enhance your Apprentice. I have a cheat sheet for Melding Skill Combos.

Strategy: "Brute force" for hard hitting creatures.



1.) Battleblow = 50% chance to increase ATK by [X] when attacking. (3, 4, and 5*s)

- [Lvl8=160%] 3*Alert Guard, - Mazes, Lucky Spin, Altar Coins, Altar Gems, 8-12 reward.

- [Lvl7=140%] 3*Dark Assassin, - Exploration in 3rd Map.
Hit for 1500~2000 ATK on almost anything. Battleblow works best with Sweeping Blow that also hits adjacent creatures.


Strategy: "Lockdown" for stopping enemy creatures.


1.) Delay = 50% chance of making [X] creatures skip their next turn/action. (4 and 5*s)

- [Lvl2=2 Creatures] 4*Master Guide, - Daily Login.

- [Lvl3=3 Creatures] 5*Nidhogg, - Mazes, Lucky Spin, AltarGems, Altar Coupons, GuildMap. Only Meld if you absolutely won't use him in a Neander Deck.

Delay and Frostbite both stop a creature(s) from acting on their turn. Perfect for stalling and preventing damage.


2.) Frostbite = Deal [X] Magic DMG to 3 random creatures. Has 35% chance to inflict freeze, so they skip their next turn/action. (4 and 5*s)

- [Lvl3=60 Magic] 3*Frost Caller, - Exploration 6-10.

- [Lvl3=60 Magic] 4*Icy Mage, - Exploration in 7th Map.

- [Lvl5=100 Magic] 2*Demona, - Mazes, Lucky Spin, Altar Coins, Altar Coupons.

Delay and Frostbite are both skills that stop a creature(s) from acting. You'll have to chose between the 2 options: 2x50% chance, or 3x35% chance + Magic DMG.


3.) Cloudburst = Deal [X] Magic DMG to 3 creatures. 45% chance to inflict Paralysis, preventing the enemy creature from physical attacking next turn. (4 and 5*s)

- [Lvl2=50 Magic] 3*Voltic Priest, - Exploration in 3rd Map.

- [Lvl6=150 Magic] 3*Flame Mage, - Mazes, Lucky Spin, Altar Coins, AltarGems.
Cloudburst is the weaker effect of freezing, preventing physical attacks from happening. As trade-off it has 10% more chance to inflict it.




Strategy: "Tank and Buff" for reducing damage and healing.


1.) Frost Armor = Caps the amount of DMG a physical attack can deal at [X]. (4 and 5*s)

- [Lvl3=180Dmg] 3*Frost Rager, - Exploration in 3rd Map.

- [Lvl7=140Dmg] 4*Ursa Major, - Mazes, ?-? reward.

Frost Armor is the best skill for tanking physical damage. Put it together with a healing ability for almost eternal life, or with counterskills to trigger them while taking little physical damage yourself.


2.) Block = Reduce DMG taken from physical ATK by [X]. (3, 4 and 5*s)

- [Lvl7=175] 3*Lazy Guard, - Mazes, LuckySpin, AltarCoins, AltarGems, AltarCoupons.

Block is recommendable on creatures already equipped with Frost Armor. After the damage gets capped, Block negates the physical damage that gets through even further. If the Block Skill comes first it will not work.


3.) Mass Heal = Restores [X] HP to all your Creatures. (4 and 5*s)

- [Lvl6=150] 4* Oracle, - Exploration in 6th Map.

This works well on support you place on the right side out of harm, while tanks take the damage with Dodge or Frost Armor.


4.) Bless = Your Hero gains [X] Health.

- [Lvl10=500] 4* Oracle, - Exploration in 6th Map.

Particulairy useful in Guild Maps, where your Hero's health gets drained each turn.


5.) Elven Salve = Increases the max HP of your other Faen Creatures by [X].

- [Lvl7=350] 3*Centaur Guide, - Mazes, LuckySpin, AltarCoins, AltarGems.

A one time trigger for your creatures. The one time [350 max HP + 350 Heal] raise happens on creatures inflicted with Rip aswell.


6.) Sprite Link = Increases the ATK of your other Faen Creatures by [X].

- [Lvl7=175] 4*Dream Guide, - Exploration in 6th Map.

- [Lvl7=175] 4*Faen Mesmer, - Mazes, LuckySpin, AltarCoupons, AltarGems.


7.) Sage Advice = Increases the max HP of your other Human Creatures by [X].

- [Lvl6=300] 4* Devotee, - Mazes, LuckySpin, AltarCoins, AltarCoupons, AltarGems.

- [Lvl7=350] 4* Oracle, - Exploration in 6th Map.

See Elven Salve.


8.) Earth Totem = Increases the max HP of your other Neander Creatures by [X].

- [Lvl6=300] 3*Troll Guard & Hippo Raider, - Mazes, LuckySpin, AltarCoins, AltarCoupons, AltarGems.

- [Lvl7=350] 4*Tauros Elder, - Exploration in 8th Map.
See Elven Salve.


9.) Unholy Pact = Increases the max HP of your other Mortii Creatures by [X].

- [Lvl5=250] 3*Dark Witch & Blightghast, - Mazes, LuckySpin, AltarCoins, AltarCoupons, AltarGems.

- [Lvl7=350] 4*Pit Lord, - Mazes, LuckySpin, AltarCoupons, AltarGems.
See Elven Salve.


10.) Life Sap - from Black Widow

11.) Soul Sap - coming soon


Strategy: "Hero Takedown" to go directly for the Hero.


1.) Discord = Random enemy has [X] chance of attacking the enemy Hero next round. (3, 4 and 5*s)

- [Lvl5=55%] 4*Faen Mesmer, - Mazes, LuckySpin, AltarGems, AltarCoupons.

- [Lvl8=70%] 4*Eye of Jonara, - Exploration in 9th Map.

Discord will disable 1 enemy that turn + inflict its ATK to the enemy Hero. If your creature already has curse and little attack of itself, you may chose this over stabthrough.


2.) Curse = Deal [X] and [X]% times enemy Hero's MaxHP as Direct DMG. (3, 4 and 5*s)

- [Lvl5=250 and 1.0%MHP] 3*Frost Caller, - Exploration 6-10.

Combine it with a creature that has survival skills(dodge, frost armor, rebirth, to prolongue it's time on the field. The more turns it's in the more DMG it gets through.


3.) Godswill = Reduce enemy Hero's HP by [X] for each enemy creature in play. (4 and 5*s)

- [Lvl7=140] 4*Bloody Lord, - Token Mall.

It's potentially the highest inflicting Hero DMG skill. 5 enemies translates into 700 Dmg. It's most optimal when staying on the field as long as possible without killing enemy units. Current units with this Skill already have a good additional Skill-set to compliment it. I do not advice destroying any of them. If you must, then Bloody Lord is recollectable with Tokens.


4.) Stabthrough = Deal [X] of the DMG dealt to enemy creature to the enemy Hero. (3, 4 and 5*s)
- [Lvl6=90%] 2*Shadowstalker, -Maze, LuckySpin, AltarCoins.
- [Lvl7=105%] 4*Ursa Major, - Mazes, ?-? reward.

5.) Retreat

6.) Tomb Traps



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Work In Progress - I just want to know if you guys like the format and have any ideas. My main goal is to collect the best Meld options and have 1 complete guide. I'll get back to this and edit it regularly with player input. Please share your wisdom by leaving a reply with your suggestions and ideas. You can also make requests for melding choices if your creature is not listed.



Border Master Weakness with Sweeping Blow -  Border Master/Weakness


I've pulled Weakness 6 from 2 Blood Shamans at this point. One on a Border Ranger (I had a whole bunch extra and it seemed like a good idea). Spent WAY WAY too much money but it works great, Border ranger dies quick though. I wouldnt waste a Quetzalcoatl on a 3-star but maybe on a Swordmaster?



Faen Buffing Melds



For Faen Buffing Melds- Centaur Guide=350 HP-I've gotten 9 from map farming over the past 2 months.

Dream Guide-175 ATK-Dungeon farming


Hey!  So I've posted some of these before but might as well put em here.  Also some things have already changed (like adding a 3rd assassinate) so I wont suggest them.


Border Ranger is the only 3-star Creature with Sweeping Blow at the moment.  She's not easily farmed but I had 10 of her just through mazes and coin bags.  This makes her a cheaper / easier Meld for a few 3-star Options.  Weakness, Bloodlust, Afflict (currently bad since there's only level 4 available), and Stabthrough are all potential options for her that are compatible with 3-star Creatures.

She already has Battleblow so that wont work.  Just for a warning, it took me getting to 100% to get a meld off with her which I was not surprised at this point - 3 star creatures seem to suck and the % is definitely NOWHERE NEAR the actual given %.



Colossus will absolutely dominate anything if it can get Frost Armor.  Higher level is better but even stolen from a Frost Rager it makes her insanely good at both tanking and Damage.  Anything focused on long-game will love this combo and she is totally farmable.


Swordmaster with Venom Edge I am so seriously looking forward to I can't contain it.  Basically waiting on Gold to get this accomplished because I've been busy but everything is lined up for it. What this does is make Swordmaster not only a badass tank herself, but helps protect creatures around her from Physical Dmg.  Yes, it doesn't scale up or give her 2000 damage, but it truly makes her an amazing tank for her team.


Horned Beast is the King Melder in my humble opinion.  He has very little synergy with any Meld skills, but he lasts forever and rarely gets locked-down because of his immunity.  This means that any repeatable skill you want is in good hands.  Recycle, Retreat, Frostbite, Godswill... it's all gravy baby.  Just make sure to NEVER put Single Use or Upon Death spells on him because this guy is never dying.  Just watch out for Paladins and Manticores.



Techno-Chief - Life Sap 7 (Restores hp equal to 70% of all physical damage dealt to opponents) from Black widow 2*. Since he has no survival this would help keep him on the field much longer and allow him to continue dishing out heavy blows.


4* Dullahan - Unbound  (Could turn him into a one man soul survivor which would make him very hard to get rid of with Stoneskin, Battleblow and Rebirth already known).



Related Topics

Frost Rager Melding Advice


Deck Heroes Frost Rager Melds

Frost Rager Melds

I have separated the Frost Rager into two different pages. She is literally that versatile. I have listed Frost Rager's uses in guild maps on a seperate page which I will eventually link to here. And the regular game Frost Ragers below. She is the one 3 star creature that never really gets obsolete 

Deck Heroes Frost Rager Melds
1. I recommend Block 7+ for Frost Rager. I took Block 7 from a Lazy Guard. With this combo Frost Rager only takes 5 damage from physical attacks, making her unkillable against decks that don't/can't spam magic. In the late stages of Guild Maps you can sometimes become invincible with this meld and the right placement. A Block Rager is also very useful on Map 8-11 to block the Venom Tyrant.


***3. Reflect: is what I am going for next. I have faced Reflect Ragers in Raids and they are nigh unkillable. 


4. Bless 10 for Guild map which Slippo says is the Boss!


5. Master Chainer also advises that Sprite Link 175 from a Dream Guide or Faen Mesmer will help you farm Faen Chamber 4 if you cannot already.


6. Frost Ragers are also  awesome because you can pull Frost Armor off of them and they are very Easy to Farm. So really  you can  have multiple versions of this card and I recommend that you do. They rock a lot of the guild maps. Frost Ragers and Oracles really help on Guild Maps.


Thank You to Diana Troy, Angelspawns, Starlord, Master Chainer and Slippo and [???] for contributing to this work.

Related Topics


Forum Melding Guide
Dungeon 8-11 Tips and Video Guides