Tuesday, February 3, 2015

Deck Heroes Melding Guide from the IGG Forums (Copy)

Thanks to This Forum for providing Info. AngelSpawns is the creator he rocks! I am gradually making it mine as I add my own melded creatures and insight into the melds but all credit Goes to the people who contributed to the forum. I have also contributed several of the melds I have found interesting as well. I hope it helps.


Awesome Creatures(apprentices) for Melding:


**WARNING** I advice Melding when you own at least 3 or 4 duplicates. Chances are against you otherwise and you'll end up disappointed with nothing to show for it. Double Meld Events are also awesome times  to meld creatures. Also look out for the new Double Chamber Events which are great for gathering Melding Materials.


Human [Name - Skill - Reasoning]


4* Colossus. - Frost Armor - Main Tank, snowballs quickly into damager. Lots of HP together with Immunity & Frost Armor gives her all the time she needs to self-buff into a deadly killer.

4* Techno-Chief. - Battleblow - Main damager. It works well with Sweeping Blow, doing almost 2000k the first time it's in play.

4* Swordmaster. - Battleblow - Main damager + Tank. Same reasoning as Techno-Chief. You can also meld Sacrifice.

4* Oracle. - Delay / Frostbite / Cloudburst, or Frost Armor - Main support, Main Support + Tank.
Gives +300MHP to Humans, 150HP Mass Heals, 500HP Hero Heals. As support she's placed furthest right. Fits her role perfectly to disable more threats from distance. She also gains 1715HP/400ATK at Lvl15, so Frost Armor will instantly turn her into a stalling tank with Mass Heal.

4* Royal Knightwith Frost Armor 5 from Sentry Angel. (Thanks to NavyViper)

4* Paladin - I plan on putting Life Sap 7 on my Paladin, his damage is so high with Battleblow and Bullseye that I believe he can beat almost any creature 1v1 with Life Sap


Faen [Name - Skill - Reasoning] 


3* Frost Rager. - There are a bunch of different options for the Frost Rager. I have devoted a special Blog Page for our feisty little Frost Rager.

4* Horned Beast. - Repetitive skills - Survival expert. 70% Magic evasion / 50% physical + 125HP (mass) Heal. This creature is like a blank canvas: she'll dodge, heal up, and ensure whatever skill you give her is repeated several times over before she leaves your field. Recycle, Retreat, Frostbite, Godswill... depending on strategy. You can trust it is in evasive hands.

Naga Mistress


Neander

4* Tauros Elder with Frost Armor 5 from Sentry Angel (TY NavyViper)

4* Graboid with Battleblow, Life Sap or Recycle (TY NavyViper), Alot of people put Sacrifice onto Graboid as well. That makes him a beast. 




4* Panther Beast with Frost Armor is nigh unkillable (TY Hoems)

4* Ursa Major has its own page. I had several ideas. You can access the page here




Mortii

*3 Manticore with Battleblow 8 from Alert Guard .  (thanks Starlord)

*4 Hell Knight with Dodge, Life Sap or Frost Armor


*4 Dullahan with Recycle, Instakill or Disposal or Unbound


*4 Eye of Jonarra on a separate page found here.


Best Skills to Meld, and where to get them:


These are categorized by strategy Brute force, Lock-down, Tank and Buff, Hero Take-down. Determine your creatures purpose first to find your best options and where to get it. The creatures selected have the Highest Skill Level, availability and/or expendability. Meaning you won't regret taking it off them to enhance your Apprentice. I have a cheat sheet for Melding Skill Combos.

Strategy: "Brute force" for hard hitting creatures.



1.) Battleblow = 50% chance to increase ATK by [X] when attacking. (3, 4, and 5*s)

- [Lvl8=160%] 3*Alert Guard, - Mazes, Lucky Spin, Altar Coins, Altar Gems, 8-12 reward.

- [Lvl7=140%] 3*Dark Assassin, - Exploration in 3rd Map.
Hit for 1500~2000 ATK on almost anything. Battleblow works best with Sweeping Blow that also hits adjacent creatures.


Strategy: "Lockdown" for stopping enemy creatures.


1.) Delay = 50% chance of making [X] creatures skip their next turn/action. (4 and 5*s)

- [Lvl2=2 Creatures] 4*Master Guide, - Daily Login.

- [Lvl3=3 Creatures] 5*Nidhogg, - Mazes, Lucky Spin, AltarGems, Altar Coupons, GuildMap. Only Meld if you absolutely won't use him in a Neander Deck.

Delay and Frostbite both stop a creature(s) from acting on their turn. Perfect for stalling and preventing damage.


2.) Frostbite = Deal [X] Magic DMG to 3 random creatures. Has 35% chance to inflict freeze, so they skip their next turn/action. (4 and 5*s)

- [Lvl3=60 Magic] 3*Frost Caller, - Exploration 6-10.

- [Lvl3=60 Magic] 4*Icy Mage, - Exploration in 7th Map.

- [Lvl5=100 Magic] 2*Demona, - Mazes, Lucky Spin, Altar Coins, Altar Coupons.

Delay and Frostbite are both skills that stop a creature(s) from acting. You'll have to chose between the 2 options: 2x50% chance, or 3x35% chance + Magic DMG.


3.) Cloudburst = Deal [X] Magic DMG to 3 creatures. 45% chance to inflict Paralysis, preventing the enemy creature from physical attacking next turn. (4 and 5*s)

- [Lvl2=50 Magic] 3*Voltic Priest, - Exploration in 3rd Map.

- [Lvl6=150 Magic] 3*Flame Mage, - Mazes, Lucky Spin, Altar Coins, AltarGems.
Cloudburst is the weaker effect of freezing, preventing physical attacks from happening. As trade-off it has 10% more chance to inflict it.




Strategy: "Tank and Buff" for reducing damage and healing.


1.) Frost Armor = Caps the amount of DMG a physical attack can deal at [X]. (4 and 5*s)

- [Lvl3=180Dmg] 3*Frost Rager, - Exploration in 3rd Map.

- [Lvl7=140Dmg] 4*Ursa Major, - Mazes, ?-? reward.

Frost Armor is the best skill for tanking physical damage. Put it together with a healing ability for almost eternal life, or with counterskills to trigger them while taking little physical damage yourself.


2.) Block = Reduce DMG taken from physical ATK by [X]. (3, 4 and 5*s)

- [Lvl7=175] 3*Lazy Guard, - Mazes, LuckySpin, AltarCoins, AltarGems, AltarCoupons.

Block is recommendable on creatures already equipped with Frost Armor. After the damage gets capped, Block negates the physical damage that gets through even further. If the Block Skill comes first it will not work.


3.) Mass Heal = Restores [X] HP to all your Creatures. (4 and 5*s)

- [Lvl6=150] 4* Oracle, - Exploration in 6th Map.

This works well on support you place on the right side out of harm, while tanks take the damage with Dodge or Frost Armor.


4.) Bless = Your Hero gains [X] Health.

- [Lvl10=500] 4* Oracle, - Exploration in 6th Map.

Particulairy useful in Guild Maps, where your Hero's health gets drained each turn.


5.) Elven Salve = Increases the max HP of your other Faen Creatures by [X].

- [Lvl7=350] 3*Centaur Guide, - Mazes, LuckySpin, AltarCoins, AltarGems.

A one time trigger for your creatures. The one time [350 max HP + 350 Heal] raise happens on creatures inflicted with Rip aswell.


6.) Sprite Link = Increases the ATK of your other Faen Creatures by [X].

- [Lvl7=175] 4*Dream Guide, - Exploration in 6th Map.

- [Lvl7=175] 4*Faen Mesmer, - Mazes, LuckySpin, AltarCoupons, AltarGems.


7.) Sage Advice = Increases the max HP of your other Human Creatures by [X].

- [Lvl6=300] 4* Devotee, - Mazes, LuckySpin, AltarCoins, AltarCoupons, AltarGems.

- [Lvl7=350] 4* Oracle, - Exploration in 6th Map.

See Elven Salve.


8.) Earth Totem = Increases the max HP of your other Neander Creatures by [X].

- [Lvl6=300] 3*Troll Guard & Hippo Raider, - Mazes, LuckySpin, AltarCoins, AltarCoupons, AltarGems.

- [Lvl7=350] 4*Tauros Elder, - Exploration in 8th Map.
See Elven Salve.


9.) Unholy Pact = Increases the max HP of your other Mortii Creatures by [X].

- [Lvl5=250] 3*Dark Witch & Blightghast, - Mazes, LuckySpin, AltarCoins, AltarCoupons, AltarGems.

- [Lvl7=350] 4*Pit Lord, - Mazes, LuckySpin, AltarCoupons, AltarGems.
See Elven Salve.


10.) Life Sap - from Black Widow

11.) Soul Sap - coming soon


Strategy: "Hero Takedown" to go directly for the Hero.


1.) Discord = Random enemy has [X] chance of attacking the enemy Hero next round. (3, 4 and 5*s)

- [Lvl5=55%] 4*Faen Mesmer, - Mazes, LuckySpin, AltarGems, AltarCoupons.

- [Lvl8=70%] 4*Eye of Jonara, - Exploration in 9th Map.

Discord will disable 1 enemy that turn + inflict its ATK to the enemy Hero. If your creature already has curse and little attack of itself, you may chose this over stabthrough.


2.) Curse = Deal [X] and [X]% times enemy Hero's MaxHP as Direct DMG. (3, 4 and 5*s)

- [Lvl5=250 and 1.0%MHP] 3*Frost Caller, - Exploration 6-10.

Combine it with a creature that has survival skills(dodge, frost armor, rebirth, to prolongue it's time on the field. The more turns it's in the more DMG it gets through.


3.) Godswill = Reduce enemy Hero's HP by [X] for each enemy creature in play. (4 and 5*s)

- [Lvl7=140] 4*Bloody Lord, - Token Mall.

It's potentially the highest inflicting Hero DMG skill. 5 enemies translates into 700 Dmg. It's most optimal when staying on the field as long as possible without killing enemy units. Current units with this Skill already have a good additional Skill-set to compliment it. I do not advice destroying any of them. If you must, then Bloody Lord is recollectable with Tokens.


4.) Stabthrough = Deal [X] of the DMG dealt to enemy creature to the enemy Hero. (3, 4 and 5*s)
- [Lvl6=90%] 2*Shadowstalker, -Maze, LuckySpin, AltarCoins.
- [Lvl7=105%] 4*Ursa Major, - Mazes, ?-? reward.

5.) Retreat

6.) Tomb Traps



___________________________________________

Work In Progress - I just want to know if you guys like the format and have any ideas. My main goal is to collect the best Meld options and have 1 complete guide. I'll get back to this and edit it regularly with player input. Please share your wisdom by leaving a reply with your suggestions and ideas. You can also make requests for melding choices if your creature is not listed.



Border Master Weakness with Sweeping Blow -  Border Master/Weakness


I've pulled Weakness 6 from 2 Blood Shamans at this point. One on a Border Ranger (I had a whole bunch extra and it seemed like a good idea). Spent WAY WAY too much money but it works great, Border ranger dies quick though. I wouldnt waste a Quetzalcoatl on a 3-star but maybe on a Swordmaster?



Faen Buffing Melds



For Faen Buffing Melds- Centaur Guide=350 HP-I've gotten 9 from map farming over the past 2 months.

Dream Guide-175 ATK-Dungeon farming


Hey!  So I've posted some of these before but might as well put em here.  Also some things have already changed (like adding a 3rd assassinate) so I wont suggest them.


Border Ranger is the only 3-star Creature with Sweeping Blow at the moment.  She's not easily farmed but I had 10 of her just through mazes and coin bags.  This makes her a cheaper / easier Meld for a few 3-star Options.  Weakness, Bloodlust, Afflict (currently bad since there's only level 4 available), and Stabthrough are all potential options for her that are compatible with 3-star Creatures.

She already has Battleblow so that wont work.  Just for a warning, it took me getting to 100% to get a meld off with her which I was not surprised at this point - 3 star creatures seem to suck and the % is definitely NOWHERE NEAR the actual given %.



Colossus will absolutely dominate anything if it can get Frost Armor.  Higher level is better but even stolen from a Frost Rager it makes her insanely good at both tanking and Damage.  Anything focused on long-game will love this combo and she is totally farmable.


Swordmaster with Venom Edge I am so seriously looking forward to I can't contain it.  Basically waiting on Gold to get this accomplished because I've been busy but everything is lined up for it. What this does is make Swordmaster not only a badass tank herself, but helps protect creatures around her from Physical Dmg.  Yes, it doesn't scale up or give her 2000 damage, but it truly makes her an amazing tank for her team.


Horned Beast is the King Melder in my humble opinion.  He has very little synergy with any Meld skills, but he lasts forever and rarely gets locked-down because of his immunity.  This means that any repeatable skill you want is in good hands.  Recycle, Retreat, Frostbite, Godswill... it's all gravy baby.  Just make sure to NEVER put Single Use or Upon Death spells on him because this guy is never dying.  Just watch out for Paladins and Manticores.



Techno-Chief - Life Sap 7 (Restores hp equal to 70% of all physical damage dealt to opponents) from Black widow 2*. Since he has no survival this would help keep him on the field much longer and allow him to continue dishing out heavy blows.


4* Dullahan - Unbound  (Could turn him into a one man soul survivor which would make him very hard to get rid of with Stoneskin, Battleblow and Rebirth already known).



Related Topics

Frost Rager Melding Advice


1 comment:

  1. u from belgium as well, we should work together on this :-)
    contact me crazybarrebe@hotmail.com

    ReplyDelete