Showing posts with label Runes. Show all posts
Showing posts with label Runes. Show all posts

Friday, June 12, 2015

Runes are a Gamechanger

Hey everyone. Sorry I wasn't "back" as I told everyone I would be. Real life keeps intervening on my Game Time. But I just want to say how excited I am about Runes. They are tedious and time consuming. But they are also fun and are going to change the way the whole game is played.

I did 1,4 million guild map damage earlier because of runes. I will share the secrets here eventually. But I am still putting it all together.

Here is a google doc that will tell you everything you need to know about runes. It will be very helpful in planning your Rune Strategy.

I am writing this short post because Runes have changed the Endgame so much. Cards that were once useless in my mind are now filled with possibilities. I have a cookie cutter antidisposal deck that I think will be unstoppable vs disposal decks. All sorts of stuff.

So basically, everything I have written up to this point is not necessary 100% true. Good cards are still good cards but Runes have opened up a whole lot more melding possibilities than before.

I am going all-in when it comes to runes for awhile. It might not be the correct thing to do but my reasoning is this. Until I get my 5 star hero ie Captivator, I am just waiting on better cards. Which as you know is a blessed luck of the draw or a long grind farming cards until 2x Meld Day (which you should be preparing for as it could happen any day now).

But with Runes I know that I can at about what ratio I get good ones. I can then upgrade them to create great cards into super cards. Plus if i get a better creature, I have already upgraded the rune...I just yank it off the inferior card and move it up.

I am still not sure whether I am going to spend gems on runes. The difference between the glory draws and gem draws are nonexistent from what I have seen so far. But I am not as interested in leveling Heroe Talents up to 10 anymore. For Example. I am just going to level Dragon Rider Hero up to level 7-8 of the desired skills and leave it. Id rather spend the glory upgrading the 5 Hero Runes that I can install on him.

Well that is what is going on today. I be doing more posts over the weekend and maybe today depending on what me and Mrs Impossible have going. I will be doing a rune guide with cards similar to my meld guide here as I discover the best combos.


Related Posts


Beginning Rune Guide
The Rune Cost Increase Mystery

Tuesday, June 9, 2015

Rune Update Cost Increase Mystery

I think that the quality of the rune plays a certain role in the increase in glory cost but I am still trying to figure it out. I know reducing my rune count seems to lower the cost slightly.

Well, I haven't solved the mystery of why the runes are costing more glory points now. I am going to get rid of my most of my whites and hope the cost come down. It does some to bring the cost down. I think I just had way way too many whites but I will have to pray ten times to test it out.

But as fun as Runes are, they are very very tedious. Its a lot more fun that guild wars but IGG has not done a very good job of coding them yet. I cant tell which rune is on which card unless its a wierd level. I know I got too excited and drew too many runes but managing them is like a full time job.

If I want to continue playing this game I think I am going to have to monetize this blog a little bit because it is usurping more and more of my time.

If anyone knows the mystery of the Rune Cost Increase please hook me up with a comment.

Monday, June 8, 2015

Reader Opinion Poll Spend Glory on Runes or Hero Talents

We are going interactive folks because I need your help. I don't know whether I will get more benefit spending my glory on runes or hero talents. I am going to go through my line of reasoning with you and then I would love to hear all of your opinions on the matter.

I know that if my Hero is brand new then I will want to spend my glory on talents. You get a lot more benefits for a lot less glory. But all that glory spent on the hero is essentially lost when you move on to a new hero. Whereas Runes can be pulled off and moved to a higher level hero.

Plus Heros have 5 Rune Slots and and only 3 talents for Talents. A level 1 purple vigor rune gives 30 hp to that faction and is upgraded to 60 after level 2...You have to spend a lot of runes to upgrade it as well.  But it takes a lot of wasted glory to level up a talent to 10 whereas a rune is interchangeable and the end benefit is way greater when we are talking about buffs like Aura, Strength or Might.

Now the Special talents are more worth the glory on heroes. I mean it is probably worth upgrading the talents until you get a fairly high level of spikey bits, undying etc. But I am not going to burn a bunch glory once I get a decent level of the desired talents.

The added benefit for drawing for runes though is that you can both enhance your hero and your cards. Soon Rune Enhanced Cards and Heroes with be fielding battle in the Guild Wars. Guild Wars are key to getting guild mall credits and substantial amounts of glory.

Please let me know how you all feel about this. This post is not a guide so much as rough thoughts. I really don't know what is best on this issue. Runes are so new to the game and thats probably why I will be buying them for awhile. The sheer novelty and fun of it. Once I am runed up the Yazoo or get Captivator, I will probably switch back to leveling up hero skills. What do you all think?

Related Posts

Rune Guide

Saturday, June 6, 2015

Deck Heroes Runes Guide

I must say that I am very very impressed with the runes. They look like a lot of fun so far. Its going to complicate the game even more but in a fun way. And I am so glad that you can buy runes with something else other than gems. I know Runes are going to give the Rich Kids yet another advantage but the ability to buy them with glory points allows all of us to play around with them and enjoy.

Having a good Curse Deck is going to be essential for you F2P players to stay competitive. On the flip-side now you should have 0 glory saved when offline to avoid getting raided. You can spend it down to 0 on runes. I have purchased runes with Gems and the rewards were negligible so I don't think i am going to spend a lot of $ on Runes. I will probably stick to glory points.

Here is a quick breakdown from Stargater on Runes. Haven't had time to watch it just yet but it looks like a good start. I have more in depth videos below.



Basic Breakdown of Runes


There are two types of Runes (basically). Those that enhance your cards and those that enhance your heroes. The different colors of the runes correspond to rarity and strength. I believe that orange is the rarest. You can enhance runes just the way you can cards and you can remove them for 10k so you can transfer it to another creature or swap it out for a better one.

Hero Runes are Required to enhance hero runes and Regular Runes are required to enhance regular runes.

I was going to continue writing the basics of runes but Kakola and Mortivore created this Badass Runes Google Document with all the runes stuff on it. It even tells you what every rune does and everything. I might have to start using google Docs myself.

Rune Tips

Upgrade your rune by searching for the card to get the correct rune. For example Search for your oracle, click on runes and then click upgrade on that particular rune. Otherwise it is very difficult to upgrade the right rune. Glad they added this option though.

Guild War days are good days to draw runes because you get a ton of glory after the wars.

Runes that Enhance Heroes




Furor: For example one of the good runes I drew was a hero enhancing rune called Furor (green). It gives me more Rage in the beginning of the match. I put this on my Chaos Witch (for now) because if she gets her talent first, then the enemy hero will lose rage and die quicker. This is just for now because I have no idea what I am doing.

Runes that Enhance Cards


Deception: This is a rune that enhances Assassinate and Picking off. I have a rare one and put it on my Eye of Johnarra. It gives me 5% (unenhanced) chance to increase damage  by 50%...If its picking off damage it totally sucks, if its attack damage its awesome. I will have to play around with it and see.

Tentative Rune Development Strategy


I am thinking about only developing runes that are green or better...the benefits from the common runes are so miniscule that it I think its better just to focus on the good runes like my Purple Poison Rune for Anathema. I am not 100% on this though..still working it all out.

Here is another video by Ragnorak. I havent had time to watch it yet sorry.

Ragnorak Rune Intro





Advanced Rune Management







Ragnorak published the Rune Management Spreadsheets and you can find a copy of them by following the link. Well that is all that i have right now. I will be adding more to this post as I go so check back.

Tuesday, May 26, 2015

Deck Heroes Energy Blessing Time Change and Runes

Okay there was a big uproar today. Everyone has been wondering about the changes in energy amounts and times plus runes have appeared. I have many useful Rune tips and resources on my Rune Guide. These are good changes if you remember to update your game.

You will actually receive more energy during the day but unfortunately you forced to log in more often. After you update your game, you can go to the blessings portion of the game and see the new times on the game server.

Runes are very cool. You cannot draw them though yet. You can see what the various runes do now by searching through your different creatures. I cant wait for these to be implemented but I do have a hunch that it will further the gap from Free to Play and Pay to Win characters.

I still like the Runes Idea though. I have looked through some of my cards and it actually looks really awesome. But its just yet another complication of the game and the true test will depend on whether you have to pay Gems to acquire runes.

If they require gems then it could possibly be the death of F2P players on this game. I am not saying that this is going to go down. But if it does you will see an army of rich kids sporting rune enhanced cards that will just destroy anyone who doesn't buy gems.

IGG is genius in the way that it designs its game to give the appearance that you can win without spending real money but tweaking it to extract the most value from its customers. But most of us who have played Pay to win Games before see whats coming. If Runes cost massive amounts of gems then this might be end. IGG might have gone too far this time and midlevel F2P players will dissappear. The game will be divided among rich P2W players and noobs that dont know any better.